![]() Get high… defĪll the rage when it comes to classic role-playing titles, adding modern visual tricks onto old-school looks results in a striking appearance. I really would have preferred a direct sequel to Mania, but my understanding is that the relationships between Sega and Headcannon are too strained for that to have ever happened.Live A Live is alive! The “HD-2D” RPG arrives for Nintendo’s Switch this week, along with Gunvolt 3, Capcom’s latest Arcade Stadium, and more. Overall, I’m curious, but I’m not sold yet. Nintendo get away with charging full price for 2D platformers, but can Sega? Will this be a game truly deserving of that price tag? Obviously I wouldn’t worry too much because I can always choose to not play multiplayer, but there’s the slight worry they’ll try and make the level design accommodate multiplayer to resolve these problems, and then that might make the levels fairly bland for single player.įull price is rather steep for a game like this. And the camera looks much more zoomed in than something like a NSMBU too, making it more difficult to keep everyone on the screen. Now imagine that but the fastest player goes at the speed of Sonic. ![]() Anyone who’s played 4 player Mario knows the challenges of keeping everyone on screen of different skill levels. For me, Sonic works best when the gameplay is kept simple without complications. The powers idea doesn’t really appeal to me. That may seem like a strange thing to focus on but given how awful Sonic 4’s physics were, it’s important. It’s hard to tell for sure without playing but they look fairly true to the classic games. It’s only right that it does because Mania was truly a great game
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